# Send(Player client, string func, params object\[] pars)



```
    /// <summary>
    /// 发送网络数据
    /// </summary>
    /// <param name="client">发送数据到的客户端</param>
    /// <param name="func">RPCFun函数</param>
    /// <param name="pars">RPCFun参数</param>
    public virtual void Send(Player client, string func, params object[] pars)
    {
        Send(client, NetCmd.CallRpc, func, pars);
    }
```
