# SendRT(Player client, RPCModel model)



```
    public void SendRT(Player client, RPCModel model)
    {
        if (client.CloseSend)
            return;
        if (client.tcpRPCModels.Count >= ushort.MaxValue)
        {
            Debug.LogError($"[{client.UserID}]数据缓存列表超出限制!");
            return;
        }
        client.tcpRPCModels.Enqueue(model);
    }
```
