OnOperationSync

    /// <summary>
    /// 当接收到客户端使用<see cref="Client.ClientBase.AddOperation(Operation)"/>方法发送的请求时调用
    /// </summary>
    /// <param name="client">当前客户端</param>
    /// <param name="list">操作列表</param>
    protected virtual void OnOperationSync(Player client, OperationList list)
    {
        if (client.OnOperationSync(list))
            return;
        if (Scenes.TryGetValue(client.SceneID, out Scene scene))
            scene.OnOperationSync(client, list);
    }

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