OnOperationSync
/// <summary>
/// 当接收到客户端使用<see cref="Client.ClientBase.AddOperation(Operation)"/>方法发送的请求时调用
/// </summary>
/// <param name="client">当前客户端</param>
/// <param name="list">操作列表</param>
protected virtual void OnOperationSync(Player client, OperationList list)
{
if (client.OnOperationSync(list))
return;
if (Scenes.TryGetValue(client.SceneID, out Scene scene))
scene.OnOperationSync(client, list);
}
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