Send(Player client, byte cmd, object obj)
public virtual void Send(Player client, byte cmd, object obj)
{
var buffer = BufferPool.Take();
using (MemoryStream stream = new MemoryStream(buffer))
{
stream.SetLength(0);
ProtoBuf.Serializer.Serialize(stream, obj);
Send(client, cmd, stream.ToArray());
}
BufferPool.Push(buffer);
}
上一页Send(Player client, byte cmd, bool reliable, string func, params object[] pars)下一页Send(Player client, byte cmd, byte[] buffer, bool kernel, bool serialize)
最后更新于
这有帮助吗?