OnHasConnect

    /// <summary>
    /// 当有客户端连接
    /// </summary>
    /// <param name="client">客户端套接字</param>
    protected virtual void OnHasConnect(Player client)
    {
        if (client.RemotePoint != null)
            Debug.Log("有客户端连接:" + client.RemotePoint.ToString());
        else if (client.Client != null)
            Debug.Log("有客户端连接:" + client.Client.RemoteEndPoint.ToString());
    }

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