Send(Player client, byte cmd, ushort methodMask, params object[] pars)

    public virtual void Send(Player client, byte cmd, ushort methodMask, params object[] pars)
    {
        if (client.CloseSend)
            return;
        if (client.udpRPCModels.Count >= ushort.MaxValue)
        {
            Debug.LogError($"[{client.UserID}]数据缓存列表超出限制!");
            return;
        }
        client.udpRPCModels.Enqueue(new RPCModel(cmd, methodMask, pars));
    }

最后更新于

这有帮助吗?