Send(Player client, byte cmd, ushort methodMask, params object[] pars)
public virtual void Send(Player client, byte cmd, ushort methodMask, params object[] pars)
{
if (client.CloseSend)
return;
if (client.udpRPCModels.Count >= ushort.MaxValue)
{
Debug.LogError($"[{client.UserID}]数据缓存列表超出限制!");
return;
}
client.udpRPCModels.Enqueue(new RPCModel(cmd, methodMask, pars));
}
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