/// <summary>
/// ping测试网络延迟, 通过<see cref="OnPingCallback"/>事件回调
/// </summary>
/// <param name="client"></param>
public void Ping(Player client)
{
long timelong = DateTime.Now.Ticks;
Send(client, NetCmd.Ping, BitConverter.GetBytes(timelong));
}
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这有帮助吗?