Send(Player client, byte cmd, bool reliable, byte[] buffer)
    /// <summary>
    /// 发送自定义网络数据
    /// </summary>
    /// <param name="client">发送到客户端</param>
    /// <param name="cmd">网络命令</param>
    /// <param name="buffer">数据缓冲区</param>
    public virtual void Send(Player client, byte cmd, bool reliable, byte[] buffer)
    {
        if (reliable)
            SendRT(client, cmd, buffer);
        else
            Send(client, cmd, buffer);
    }上一页Send(Player client, bool reliable, byte[] buffer)下一页Send(Player client, string func, params object[] pars)
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