Send(Player client, bool reliable, byte[] buffer)

    /// <summary>
    /// 发送自定义网络数据
    /// </summary>
    /// <param name="client">发送到客户端</param>
    /// <param name="buffer">数据缓冲区</param>
    public virtual void Send(Player client, bool reliable, byte[] buffer)
    {
        if (reliable)
            SendRT(client, buffer);
        else
            Send(client, buffer);
    }

最后更新于

这有帮助吗?