/// <summary> /// 发送自定义网络数据 /// </summary> /// <param name="client">发送到客户端</param> /// <param name="buffer">数据缓冲区</param> public virtual void Send(Player client, bool reliable, byte[] buffer) { if (reliable) SendRT(client, buffer); else Send(client, buffer); }
最后更新于3年前
这有帮助吗?