Send(Player client, bool reliable, byte[] buffer)
/// <summary>
/// 发送自定义网络数据
/// </summary>
/// <param name="client">发送到客户端</param>
/// <param name="buffer">数据缓冲区</param>
public virtual void Send(Player client, bool reliable, byte[] buffer)
{
if (reliable)
SendRT(client, buffer);
else
Send(client, buffer);
}
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