SendRT(Player client, byte[] buffer)
/// <summary>
/// 发送可靠网络传输, 可发送大数据流
/// 调用此方法通常情况下是一定把数据发送成功为止,
/// </summary>
/// <param name="client"></param>
/// <param name="buffer"></param>
public virtual void SendRT(Player client, byte[] buffer)
{
SendRT(client, NetCmd.OtherCmd, buffer);
}
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