/// <summary> /// 发送网络数据 /// </summary> /// <param name="client">发送到的客户端</param> /// <param name="cmd">网络命令</param> /// <param name="func">RPCFun函数</param> /// <param name="pars">RPCFun参数</param> public virtual void Send(Player client, byte cmd, bool reliable, string func, params object[] pars) { if (reliable) SendRT(client, cmd, func, pars); else Send(client, cmd, func, pars); }
最后更新于3年前
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