Send(Player client, bool reliable, string func, params object[] pars)

    /// <summary>
    /// 发送网络数据
    /// </summary>
    /// <param name="client">发送到的客户端</param>
    /// <param name="func">RPCFun函数</param>
    /// <param name="pars">RPCFun参数</param>
    public virtual void Send(Player client, bool reliable, string func, params object[] pars)
    {
        if (reliable)
            SendRT(client, func, pars);
        else
            Send(client, func, pars);
    }

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