Send(Player client, string func, params object[] pars)
/// <summary>
/// 发送网络数据
/// </summary>
/// <param name="client">发送数据到的客户端</param>
/// <param name="func">RPCFun函数</param>
/// <param name="pars">RPCFun参数</param>
public virtual void Send(Player client, string func, params object[] pars)
{
Send(client, NetCmd.CallRpc, func, pars);
}
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