Send(Player client, byte[] buffer)

    /// <summary>
    /// 发送网络数据
    /// </summary>
    /// <param name="client">发送数据到的客户端</param>
    /// <param name="buffer">数据缓冲区</param>
    public virtual void Send(Player client, byte[] buffer)
    {
        Send(client, NetCmd.OtherCmd, buffer);
    }

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这有帮助吗?