Send(Player client, byte[] buffer)
/// <summary>
/// 发送网络数据
/// </summary>
/// <param name="client">发送数据到的客户端</param>
/// <param name="buffer">数据缓冲区</param>
public virtual void Send(Player client, byte[] buffer)
{
Send(client, NetCmd.OtherCmd, buffer);
}
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